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Question by patrick1306 · Jul 02, 2020 at 12:32 PM · unity 5physicspong

Problem with Pong Physics

Hi,

So I am trying to make a Pong in 3D. The issue I have is that after a while (a couple of volleys usually) the ball doesn't bounce off the enemy's paddle anymore and seems to just stick to it and follows it along the Z axes.

The ball has a physics material with bounciness of 1 and bounces off everything else (walls and player's paddle) just fine.

Here's the code for the enemy's AI:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Enemy : MonoBehaviour
 {
     Vector3 ballPosition;
     Vector3 paddlePosition;
     float movementSpeed = 0.1f;
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         ballPosition = GameObject.Find("Ball").transform.position;
         paddlePosition = this.transform.position;
         
 
         if(paddlePosition.z < ballPosition.z)
         {
             paddlePosition.z += movementSpeed;
         }
         else if (paddlePosition.z > ballPosition.z)
         {
             paddlePosition.z -= movementSpeed;
         }
         transform.position = paddlePosition;
     }
 }
 

I am not sure what is causing this issue or how to solve it. Any suggestion is welcome.

Thanks!

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Answer by patrick1306 · Jul 02, 2020 at 01:16 PM

In case anybody has the same problem I figured it out. I just added an impulse on the x axes every time the ball touches a paddle. Might not be the most efficient way to go about it but it solved the problem...

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