Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Captain_Brash · Apr 25, 2016 at 12:03 AM · c#unity 5physicsvector3

getting two errors and none of the fixes ive found online work or are relevant to my code CS0019 and CS1061 (full errors below)

Error CS0019 Operator '' cannot be applied to operands of type 'Vector3' and 'Vector3'
AddVel = GetComponent().velocity
AddVel;

Error CS1061 'Vector3' does not contain a definition for 'AddRelativeForce' and no extension method 'AddRelativeForce' accepting a first argument of type 'Vector3' could be found (are you missing a using directive or an assembly reference?)

AddVel.AddRelativeForce(Vector3.forward * thrustVal);

dont judge me for the rest of my code. :) its not finished yet, im part way through changing the general format and variables round. just want to get these errors fixed. thanks. i know the second one is to do with deprecated use of rigidbody but i cant fix it

 using UnityEngine;
 using System.Collections;
 
 
 public class ShipControl : MonoBehaviour
 {
 
     public float AmbientSpeed = 100.0f;
 
     public float RotationSpeed = 200.0f;
     private ShipControl PlayerFighter;
     public Rigidbody AddVel;
     void Start()
     {
         AddVel = GetComponent<Rigidbody>();
     }
     void FixedUpdate()
     {
         Quaternion AddRot = Quaternion.identity;
         
         float pitch = 0;
         float pitchVal = 0;
         
         float roll = 0;
         float rollVal = 0;
 
         float yaw = 0;
         float yawVal = 0;
 
         float thrust = 0;
         float thrustVal = 0;
         
 
 
         roll = Input.GetAxis("Roll") * (Time.deltaTime + rollVal);
         pitch = Input.GetAxis("Pitch") * (Time.deltaTime + pitchVal);
         yaw = Input.GetAxis("Yaw") * (Time.deltaTime + yawVal);
         thrust = Input.GetAxis("Throttle") * (Time.deltaTime * thrustVal);
 
 
         AddRot.eulerAngles = new Vector3(-pitch, yaw, -roll);
 
         Vector3 AddPos = Vector3.forward;
         Vector3 AddVel = Vector3.forward;
         
         AddPos = GetComponent<Rigidbody>().rotation * AddPos;
         AddVel = GetComponent<Rigidbody>().velocity * AddVel;
 
 
         //Vector3 AddVel = new Vector3.velocity(moveHorizontal, 0.0f, moveVertical);
         //AddVel = GetComponent<Rigidbody>();
 
 AddVel.AddRelativeForce(Vector3.forward * thrustVal);

         GetComponent<Rigidbody>().AddRelativeForce(AddVel);
         GetComponent<Rigidbody>().rotation *= AddRot;
         GetComponent<Rigidbody>().velocity = AddPos * (Time.deltaTime * AmbientSpeed);
     }
 
 }
 
 
 
 
 
 
 
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

178 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Stupid question but I have to figure out 0 Answers

How to get the angle to animate the player when running? 0 Answers

enemy AI help: no movement! C# 0 Answers

How can I bind this script into the state of my camera? 2 Answers

Bullet spawning at high Player speed 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges