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Question by a-t-hellboy · Jul 12, 2015 at 12:06 PM · optimizationprofilerrender

Clear in Render.OpaqueGeometry part of Profiler

I've searched about this title but nothing exists.

First, I want some information about Render.OpaqueGeometry and Clear in it.

Second, I attached part of my profiler information on android device to this post. Please tell me which of them have bad time(ms) and performance in my game and how can I fix them.

I think the worst one is Clear in Render.OpaqueGeometry and I don't know what it is and what's the way for optimizing.

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avatar image Titlis · Jul 17, 2015 at 07:52 AM 0
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I am having the same issue, clear takes a lot of time with a really simple scene

avatar image Mirk_Andy · Nov 02, 2016 at 05:35 AM 0
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@a.t.hellboy @Titlis

I am now experiencing this same issue. Did either of you ever end up figuring out what causes Clear to consume so much, or a potential method of optimisation?

Any insight that either of you, or a fellow community member, may have is greatly appreciated.

avatar image krisventure · Apr 27, 2017 at 07:26 PM 0
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I'm facing the same problem, using a Galaxy S7 Edge for a Gear VR app. It's a simple scene.

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