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Clear in Render.OpaqueGeometry part of Profiler
I've searched about this title but nothing exists.
First, I want some information about Render.OpaqueGeometry
and Clear
in it.
Second, I attached part of my profiler information on android device to this post. Please tell me which of them have bad time(ms) and performance in my game and how can I fix them.
I think the worst one is Clear
in Render.OpaqueGeometry
and I don't know what it is and what's the way for optimizing.
I am having the same issue, clear takes a lot of time with a really simple scene
@a.t.hellboy @Titlis
I am now experiencing this same issue. Did either of you ever end up figuring out what causes Clear to consume so much, or a potential method of optimisation?
Any insight that either of you, or a fellow community member, may have is greatly appreciated.
I'm facing the same problem, using a Galaxy S7 Edge for a Gear VR app. It's a simple scene.
Your answer
![](https://koobas.hobune.stream/wayback/20220611230810im_/https://answers.unity.com/themes/thub/images/avi.jpg)