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Question by uncronopio · Jun 02, 2016 at 03:50 PM · canvasscreenspace

ScreenSpace canvas not working

Hi, I am upgrading the UI of my program, but it seems like I cannot work with screen space canvas (either camera or overlay). Objects in world space canvases work fine. GameObjects show in my "Game" screen, so I am a bit confused as to what the problem may be. To be clear: objects show in the "Game" screen, but not when I press the "play" button.

I attach a composite screenshot with information about one of the objects, the canvases and the camera.

Thanks a lot!

Pabloalt text

noseeobjects.png (363.2 kB)
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Answer by uncronopio · Jun 08, 2016 at 07:15 AM

I think I now understand what the problem is. Apparently screen-space canvases (either overlay or camera) can ONLY work with UI-specific game objects. I still do not know why other sorts of elements can be added as children of these canvases (and specially why they correctly show in the Game-preview screen!)

Even if I am missing something deeper here, using elements from the UI folder works where others don't. I thought perhaps someone could find that useful.

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avatar image ddadkhah · Apr 17, 2020 at 11:32 AM 0
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I have similar problem. But I didn't understand your solution.

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Answer by zingzingzingbah · Mar 01, 2019 at 07:22 AM

also, if like me you only have an image on your canvas, make sure the image colour alpha is not 0!

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Answer by AlanMattano · May 20, 2020 at 01:44 AM

I found this after an update. And the solution was:

  • Go to your Event System Game Object

  • Notice that (in Unity 2018) the Event System component script is not attached

  • Add the Event System component.

  • And Activate the StandaloneInputModule component.

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