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Unity camera size issue
i am developing a game for iPhone(orientation =tall ) but there are some issues with the camera view .if i set camera to iPhone 4 ( orientation =tall/horizontal ) and make all things according to it, there is no issue till i run it on iPhone 4 but when i run the same program to ipad i can see the edge of my platform and spacing .do i need to develop separate environment for all different devices with orientation =tall or there is way to resolve the issue
you may try to adjust/resize camera size (for orthographic) or FieldOfView (for Perspective) according to screen width and height.
Thanks sriram i am using orthographic and altering size of cam will goes in both size i want to change the size in width section only any idea?
Answer by abi-kr01 · Jun 05, 2014 at 02:03 PM
This is for camera resize issue is resolved by placing ancors ,so that you can get the four corners of the screen and resize the game accordingly hope this will work for some one
public class move : MonoBehaviour {
public GameObject[] posi;
public GameObject mover;
float xdirection,ydirection;
// Use this for initialization
void Start () {
xdirection = -.1f;ydirection = 0;
}
// Update is called once per frame
void Update () {
mover.transform.position = mover.transform.position + new Vector3 (xdirection, ydirection, 0);
if (posi [0].transform.position.x > mover.transform.localPosition.x) {
print ("go up ++++++");
xdirection = 0;
ydirection = .1f;
}
if (posi [1].transform.position.y < mover.transform.localPosition.y) {
xdirection = .1f;
ydirection = 0;
print ("go rit --");
}
if (posi [2].transform.position.x< mover.transform.localPosition.x) {
xdirection = 0;
ydirection = -.1f;
print ("go low --");
}
if (posi [3].transform.position.y> mover.transform.localPosition.y) {
xdirection = -.1f;
ydirection = 0f;
print ("go left--");
if (posi [0].transform.position.x > mover.transform.localPosition.x) {
print ("go up ++++++");
xdirection = 0;
ydirection = .1f;
}
}
}
}
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