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Question by akstheway · Nov 04, 2014 at 05:57 PM · cameratexture2dscalegrid based gameorthographic camera

AutoScale Orthographic Camera

Hi, I need help to setup auto scale orthographic camera. I am new for 2D game development. I have created simple plane and applied texture on it using transparent cutout shader and made it prefab. then i instantiated plane prefab in grid pattern 3x3. I want to change this grid pattern randomly, whenever start my game, grid pattern should be random like (3x4) (4x6)(4x8).so I used random.range but the problem is, I am not able to make that grid on the center of the orthographic camera, whenever my game start, grid doesn't come on the center. I also want it to be auto scale because it doesn't fit on screen resolution because grid is randomly changing (3x3), (3x4), (4x5) I really need to sort out this issue because i have no idea how orthographic camera works.

 public int gridWidth =0;
 public int gridHeight = 0;
 public GameObject facePrefab = null;
 
 void Awake()
 {
     gridHeigth = Random.range(3,5);
     gridWidth =  Random.range(3,5);
 for (int x = 0; x < gridWidth; x++) {
 for (int y = 0; y < gridHeight; y++) {
 GameObject g = Instantiate (facePrefab, new Vector3 (x, y, 0), Quaternion.identity)as GameObject;
     }
 }
 }


any help would be appreciated Thanks in advance

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Answer by 0mr_ashutosh0 · Dec 11, 2014 at 06:50 PM

 public float randomOne;
 public float randomTwo;
 
 Void Start()
 {
 randomOne = Random.Range(3,6);
 Camera.main.orthographicSize = (randomOne / Screen.width * Screen.height / 2.0f);
 }


not sure. but try this

if there is some type error the just (float) before Random.Range like this (float)Random.Range cuz its int right now.

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avatar image akstheway · Dec 12, 2014 at 01:04 PM 0
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Thanks, but it is not working for me

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