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Question by zolutr · Jan 20, 2017 at 12:32 AM · unity 5soundintegrationsound effects

cant integrate unity 5 wwise 2016.2

after running the wwise launcher at my project it gets stuck at executing unity, i canceled it from task bar and get this error in unity

 >     DirectoryNotFoundException: Directory
 > 'F:/_proyectos/Pobozo/Assets/StreamingAssets\Audio/GeneratedSoundBanks'
 > not found.
 >     System.IO.Directory.GetFileSystemEntries
 > (System.String path, System.String
 > searchPattern, FileAttributes mask,
 > FileAttributes attrs) (at
 > /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:514)
 >     System.IO.Directory.GetFiles (System.String path, System.String
 > searchPattern) (at
 > /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308)
 >     System.IO.Directory.GetFilesRecurse
 > (System.String path, System.String
 > searchPattern,
 > System.Collections.ArrayList all) (at
 > /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:323)
 >     System.IO.Directory.GetFiles (System.String path, System.String
 > searchPattern, SearchOption
 > searchOption) (at
 > /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:317)
 >     AkWwiseXMLBuilder.Populate () (at Assets/Wwise/Editor/WwiseWindows/AkWwiseXMLBuilder.cs:32)
 >     AkWwiseProjectInfo.Populate () (at Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs:54)
 >     AkWwisePostImportCallbackSetup.CheckPicker
 > () (at
 > Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallbackSetup.cs:275)
 >     UnityEditor.EditorApplication.Internal_CallDelayFunctions
 > () (at
 > C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:207)
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avatar image zolutr · Jan 20, 2017 at 01:49 PM 0
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unity was in run as ad$$anonymous$$istrator modejust had to locate my instalation and change that property

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