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Light Probes and Unlit Shader
I have a character and the lighting is baked into his texture, the end result we are looking for is to see him the way he looks with the “Mobile/Unlit” shader. But the only problem with the unlit shader is it doesn’t seem to work with Light Probes… We used the Mobile Diffuse Shader and it works fine with the light probes but it adds unwanted lighting to the character and his texture, so it looks much darker then the unlit texture.
Is there any way to have the “visual look” of the unlit shader but still get the light probes to work with it?
Would this take a custom shader to be written, or is there a way to get this to work out of the box?
Thanks.
I'm working with a similar problem. I'm trying to figure out how to use unlit shaders in a scene with directional lights, but have the lights ignore the models with unlit shaders.
Hi username_007. I am facing the same problem. Did you find any solution for this?
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