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Question by Phenotype · Dec 14, 2018 at 03:11 PM · 2d gametilemapisometricocclusionsorting order

Isometric Tilemap - Sort Order

I have an isometric tilemap with multiple levels. In the image below you can see a level inset within another level. Both levels have their sort order set to Top Right. In the circled region on the right, the wall meets the floor of the level above as it should. In the circled region on the left, the wall is occluded by the slope to its right. This is incorrect as the slope to the right is further back than the wall on the left. The wall should occlude the slope. Changing the Sort Order does not change this behavior.

Any suggestions?

alt text

tileissue.png (458.7 kB)
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