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Question by bromley · Oct 11, 2016 at 09:48 AM · rigidbodyenemynavmeshagentpushcatch

Push an object behind itself with No RigidBody

Hi there, i'm trying to create an enemy that catches the player, and this one can escape repeatedly pressing a button... Then, i want to push the enemy behind himself when the player can escape from him, but i'm not using Rigidbody in the enemy (only NavMeshAgent) and i can't do it... i'm trying so hard!

Anyone could help me?

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avatar image Owen-Reynolds · Oct 11, 2016 at 01:56 PM 0
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Break it into parts. If pushing something away from you is the problem, focus on that. Just set things up so a box starts on top of you, clicking once pushes it away, and test.

Look up ways to move objects -- how does it move towards you? You can just do that backwards to move away. Or you can turn rigidbodies on/off or add/remove them if you really want a rigidbody-like shove. Once you get just a nice push on a box, you can figure out how to combine that with the rest (like how it stops being pushed and chases you again.)

For clicking a lot, test just that -- make a $$anonymous$$i game where you have to click 6 times quickly to win, or move left/right/left ... with a progress bar. Once it feels nice, add it into your main project as escaping.

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