Unity physics problem when try push big rigidbody objects
I'm creating a physics basic game. My character is a rigidbody with a script control with freeze rotation and I use MovePosition to move him in FixedUpdate(). The character can push small default rigidbodies only by move towards them, if the object is heavy, is more difficult push him. I use the default physics to push, there isn't anyone script in rigidiboies. But, if I get a rigidbody object and raise it scale, when I try to push him, it slowly return to original position. I try to add drag and more mass, dynamic and static fricction but nothing make difference and the object return to original position. I reccord a video to show the problem:
https://www.youtube.com/watch?v=PPaNdPbxWL0&feature=youtu.be
In the end of video, you can see the object and character parameters.
Your answer
Follow this Question
Related Questions
How to fix this problem? 1 Answer
Move Ragdoll without gravity 1 Answer
pulling gameobjects across collider C# 3 Answers
Gravity slow descent after jump 0 Answers