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Question by Rashton · Feb 21, 2017 at 12:35 AM · gameobjectgridcreateremovecopy

Removing and replacing a Instantiated grid object

I have a self generating grid that generates tile. Each tile has a bool on it with a 15% chance to spawn another tile. What I would like to do, is make the tiles that have the bool marked as true, disappear and be replaced by another tile. I'm not quite sure how to go about doing that? I've looked at many different ways of going about it, but none seem to be doing what it is that I need. Also, this is for C#.

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avatar image Rashton · Feb 21, 2017 at 12:39 AM 0
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  public GameObject $$anonymous$$ine;
     public GameObject BlankSpace;
     public CheckBomb CheckBomb;
     
     public int gridX;
     public int gridY;
     public int spacing = 1;
     public GameObject[] GridFill = new GameObject[100];
     Vector3 OriginalPos;
 
     void Start()
     {
         CheckBomb = BlankSpace.GetComponent<CheckBomb>();
 
         for (var y = 0; y < gridY; y++)
         {
             for (var x = 0; x < gridX; x++)
             {
                 CheckBomb.isBomb = Random.value < 0.15;
                 Instantiate(GridFill[Random.Range(0, GridFill.Length)], new Vector3(x, y) * spacing, Quaternion.identity);
                 LoadGameObject();   
             }
         }
 
         
     }    
     public void LoadGameObject()
     {
         if (CheckBomb.isBomb)
         {
             Instantiate($$anonymous$$ine, new Vector3(gridX, gridY), Quaternion.identity);
         }
     }
 

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