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Accidentally assigned shader to default sprite material, how to revert it back to Sprites/Default?
I assigned a custom shader to a system Sprites-Default material by accident through a c# script at runtime and now I can't return it to Sprites/Default as it should be, mainly because I cannot find where the Sprites/Default is so I can assign it through the script again. Any idea how to fix this?
Right click reset doesn't work, the material is greyed out.
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