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Vuforia crashes when trying to augment animated objects after updating to Android 64bit
Hello, I would like to ask if somebody has got any information regarding why Vuforia keeps crashing on Android when trying to augment an animated 3D object. The app gives no error log, it just closes. This happens only when using IL2CPP. I have never had thiss issue before. I have to use IL2CPP in order to meet the Google Play requirements. I have tried altering the Android Manifest, I have updated both Vuforia and Unity to the latest versions but this hasn't helped. Thank you.
Update: The crashes may be caused by the skinned mesh renderer. I have tried replacing them with a mesh renderer before being instantiated but the app still crashes once the target image has been detected.
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