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Question by CB-TV · Jun 27, 2015 at 09:00 PM · collisiontreecapsulecollideristriggertree-painting

Tree Colliders are not Triggers

I have a tree prefab, with a capsule collider and isTrigger ticked. But when I add it to Unity's tree painter, the isTrigger is just ignored? This makes NO sense and I swear it's a glitch with Unity. But if you have any way to fix this, it would be appreciated!

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avatar image Hexer · Jun 27, 2015 at 10:10 PM 0
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You mean that the clones doesn't have the isTrigger ticked?

avatar image CB-TV · Jun 28, 2015 at 10:10 AM 0
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I can't see the clones in the inspector?

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Answer by getyour411 · Jul 22, 2015 at 12:23 AM

There are many threads on UA about this, it's not a glitch. Please search UA for many similar threads, or update your post indicating what you need to happen that is not.

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