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Is it OK to Enable/disable istrigger at Runtime?
Would it rebuild the collision tree like enabling/disabling colliders does?
I want to create a shield effect.So when the player collects the shield power up, he will break the obstacles instead of collide with them. I have tried OnCollisionEnter, but it's too late because the player has already received the impact.
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No, it doesn't effect the collision tree (AFAI$$anonymous$$). There is only one collision tree
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