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Question by Commersrus · Jul 05, 2015 at 11:38 PM · camerashaderrenderline of sight

How to only render things behind a mesh.

Basically I have this "line of sight" mesh that adapts to the players location. Like this: alt text

What i need is to only show/render objects that are behind this mesh. So for example you could only see another player if they are in "line of sight".

A better option would be to invert this mesh (i have no idea how to do) or to create a shader that does this effect all togeather.

Tl;DR I need a line of sight shader/script but have no knowledge on how to make shaders.

alt text

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avatar image Nerevar · Jul 06, 2015 at 12:38 PM 0
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$$anonymous$$aybe you already have a way to know which objects are not in sight (collisions / raycasts ...), then set a special TAG for them and not render those in the camera (Culling$$anonymous$$ask).

If using a shader would be simpler, can't help am not a specialist in this field...

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