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Question by Ross_S · Nov 30, 2013 at 12:57 PM · camerashaderrenderdeviceglow

Glow effect - alpha channel ignored to some specific android device

So i'm using unity's Pro GlowEffect class from standard assets-

basically the glow works perfectly on the editor and when exporting to my Galaxy Tab 2.0 - but when i export to a Nexus 7 or 10 it doesn't. When I export to Nexus 7 or 10 the glow affects all textures on screen even those with a blank (zeroed) alpha channel - it is as if the alpha channel of their textures has been overwritten/ is being ignored.

any ideas would certainly be appreciated at this stage as we are deep in the stretch and have just noticed this!

thanks!

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avatar image iwaldrop · Nov 30, 2013 at 09:52 PM 0
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I'm not too knowledgable about the pro effects as I develop for mobile and they're just beco$$anonymous$$g powerful enough to handle them, but it kind of sounds like a shader issue. Can you deter$$anonymous$$e what OGL version the Nexus 7 has vs the Galaxy Tab? It's pretty suspicious though, because I've always encountered the most shader problems on Samsung devices.

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