Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by willchil · Apr 21, 2015 at 02:48 PM · rotationlayoutorientationlandscapeiad

iAds from ADBannerView offset on orientation change

I've integrated iAds into my iOS game using ADBannerView from UnityEngine.iOS.ADBannerView. Everything works as expected, except for one problem. When an ad is generated in any screen orientation, removed while in landscape, and then the device is changed back into portrait, the banner moves toward the middle of the screen as can be seen in the attached screenshot. I have no idea how it manages to get in the middle of the screen, as I specifically set its layout to TopCenter. Does anyone know what could be going on here?

Here is the code I'm using to manage iAds:

 using UnityEngine;
 using System.Collections;
 
 using ADBannerView = UnityEngine.iOS.ADBannerView;
 
 public class AdControl : MonoBehaviour {
 
     private ADBannerView banner = null;
     
     void OnBannerLoaded(){
         banner.visible = true;
         Debug.Log ("Banner loaded");
     }
 
     void OnBannerClicked(){
         Debug.Log ("Banner clicked");
     }
     
     public void hideAd(){
         if (banner == null)
             return;
 
         Debug.Log ("Hide " + Time.unscaledTime);
         banner.visible = false;
         banner = null;
         ADBannerView.onBannerWasLoaded -= OnBannerLoaded;
         ADBannerView.onBannerWasClicked -= OnBannerClicked;
     }
 
     public void showAd(){
         if (banner != null)
             return;
 
         Debug.Log ("Show " + Time.unscaledTime);
         banner = new ADBannerView(ADBannerView.Type.Banner, ADBannerView.Layout.TopCenter);
         ADBannerView.onBannerWasClicked += OnBannerClicked;
         ADBannerView.onBannerWasLoaded += OnBannerLoaded;
     }
 }

alt text

iad.jpg (122.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Mintah · Nov 15, 2015 at 08:13 AM

This may not be the best solution however, you may place this inside an update function:

         if(banner.visible==true){
 
             if(banner.position.y!= Screen.height-banner.size.y){
                 banner.position = new Vector2(Screen.width/2,Screen.height-banner.size.y);
             }
 
         }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Change the default rotation of a quad?. 1 Answer

Why do I get lower framerate in Portrait than I do in Landscape? Can I fix this? 1 Answer

iOS orientation problem 1 Answer

Issue pointing towards mouse 1 Answer

How do I change orientation without reorienting? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges