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Question by code-blep · Jul 17, 2013 at 09:57 PM · objectdetectareaspecific

Detect object in a specific part of the screen

Hi,

I am wondering if it is possible to detect when a gamobject has entered a certain part of the view, no matter how far away it is. For example I have a circle in the middle of my screen that is 40 pixels in diameter. I would like to know when a gameobject has entered that area, so I can get information about it. My camera is using perspective as it is an FPS.

I guess I could just use a massive cylinder collider but that seems a bit much.

Any ideas?

Thanks!

Paul

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Answer by Meltdown · Jul 17, 2013 at 10:19 PM

Use Camera.WorldToScreenPoint for your object, and when it's screen space boundaries intersect with that of your circle, then you know it has entered that area.

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avatar image code-blep · Jul 19, 2013 at 05:14 PM 0
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Great! Got something working using that $$anonymous$$elton. Thanks!

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