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Question by Pong · Apr 11, 2011 at 04:02 PM · characterdetectareacombat

character melee combat problem

I have a big problem that is what kind of method to do is the best. I have try the onControlColliderhit before...but it seem not detect so well So I think how about using raycast. But someone tell me that I can use trigger to detect enemy come inside my attack area. Then the problem is I dun want my character and enemy can run pass though each other. Then what can I do. And I want to know how to script on javascript.

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avatar image FLASHDENMARK · Apr 11, 2011 at 04:06 PM 0
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"And I want to know how to script on javascript" Dose this mean that you have no clue how to script or that you want the code in Javascript? If you have no clue how to script look up some tutorials :)

avatar image Pong · Apr 11, 2011 at 05:04 PM 0
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Actually I have see the hack and slash Rpg tutorial, but it is using c#...I want to know how to change into javascript. Or other tutorial suggest?

avatar image The_r0nin · May 10, 2011 at 01:14 PM 0
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Is your attack area spherical? If so, you can simply check for distance, or you can create a mesh sphere with no renderer (therefore invisible) and a sphere collider that has isTrigger set. That way you keep your player collider but gain a spherical trigger.

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Answer by CursedOne · Apr 11, 2011 at 06:13 PM

http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

go from 3 - 7 :) that gives a basic enemy AI and melee attacking scripts but these are in c#

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