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Question by palinalif123 · Aug 10, 2019 at 11:34 AM · 3dcanvasworldtoscreenpointintersection

Checking when an object is in a specific part of screen

Hi! I have a 3D game that I'm working on, and I want to detect when an object is in a certain part of the screen. I have a UI canvas with 4 empty images with 2D Box Colliders, and I've been trying to figure out how to detect when the object is inside them. I have the screen position of the object shown here:

Vector3 screenPos = Camera.main.WorldToScreenPoint(rodTip.transform.position);

And I found this script: https://docs.unity3d.com/ScriptReference/Bounds.Intersects.html

But I'm having trouble putting it together, I guess? Any help would be super great!

(I found @Hexagon-Neuron's question on the topic but the answer given wasn't really super helpful, so I assumed reasking it was okay)

https://answers.unity.com/questions/495102/detect-object-in-a-specific-part-of-the-screen.html

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