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Question by pretender · Jan 13, 2011 at 04:33 PM · movementlimitcircle

keep object inside circle

i have a texture attached to the Input.mousePosition. so when i move mouse around texture follows the mouse. i want to limit the area of movement to the circle. so mouse can go outside the circle but the texture should stick to the border of the circle. here is a image that could help. i guess it is a simple math, but i just cant figure out how to control what is used and what not

any directions should be appreciated: alt text

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Answer by Jesse Anders · Jan 13, 2011 at 04:47 PM

Pseudocode (untested):

Vector2 diff = mousePosition - center;
float distance = diff.magnitude;
if (distance > circleRadius) {
    cursorPosition = center + (diff / distance) * circleRadius;
} else {
    cursorPosition = mousePosition;
}
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avatar image 3Duaun · Feb 08, 2011 at 01:26 PM 0
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great solution! thanks for chi$$anonymous$$g in

avatar image El_Sleezo · Jan 30, 2015 at 03:11 PM 0
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Thank you! No vote power but have a virtual beer on me.

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