Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by boxing_rex · Oct 15, 2014 at 07:08 PM · c#movementlimit

Velocity limiter not functional

If i have this code:

 public float walkAcceleration = 5f;
     public float maxWalkSpeed = 20f;
     public float maxSlope = 60f;
     public float jumpVelocity = 20f;
     public GameObject cameraObject;
     [HideInInspector]
     public Vector2 horizontalMovement;
     [HideInInspector]
     public bool grounded = false;
     public float jump = 0f;
 
     void Update () {
         horizontalMovement = new Vector2(rigidbody.velocity.x, rigidbody.velocity.z);
         if(horizontalMovement.magnitude > maxWalkSpeed){
             horizontalMovement.Normalize();
             horizontalMovement *= maxWalkSpeed;
         }
     
         float velX = rigidbody.velocity.x;
         velX = horizontalMovement.x;
         float velZ = rigidbody.velocity.z;
         velZ = horizontalMovement.y;
 
 
         //rigidbody.velocity = new Vector3(horizontalMovement.x, 0, horizontalMovement.y);
 
         transform.rotation = Quaternion.Euler(0, cameraObject.GetComponent<MouseLookScript>().currentYRotation, 0);
         rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration, jump, Input.GetAxis("Vertical") * walkAcceleration);
 
         jump = 0f;
         if(Input.GetButtonDown("Jump") && grounded){
             jump = jumpVelocity;
         }
     }

Why can my person still walk at like the speed of sound ? When it is clearly being limited at the start of the update function.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Eric5h5 · Oct 15, 2014 at 07:26 PM

You're continuously adding more force by using AddRelativeForce with a non-zero value in Update (which, by the way, makes the code framerate-dependent...always use FixedUpdate for physics). You're only limiting the rate at which the speed can increase, but not limiting the actual speed.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image boxing_rex · Oct 15, 2014 at 07:33 PM 0
Share

It works fine if I replace the lines:

         float velX = rigidbody.velocity.x;
         velX = horizontal$$anonymous$$ovement.x;
         float velZ = rigidbody.velocity.z;
         velZ = horizontal$$anonymous$$ovement.y;

with

 rigidbody.velocity = new Vector3(horizontal$$anonymous$$ovementx, 0, horizontal$$anonymous$$ovementz)

The only issue is then I cant jump because of the 0, do you have a fix for this ?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Making a bubble level (not a game but work tool) 1 Answer

Character doesn't stop and sits on top of target. 1 Answer

Multi-player Moving Script Help 0 Answers

[Answered]Rigid body Movement C# 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges