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Question by user974005 · Sep 14, 2016 at 12:31 PM · freelegalasset-store

Can free assets from Unity Asset Store be used in any other game engine than Unity?

This is a cross-post from Gamedev.StackExchange.

Are there any rules that prevent me from using free assets uploaded to Unity Asset Store in combination with other (not Unity) game engines and frameworks?


There is an answer by Alex from Unity posted about paid assets, but I'd like to clarify if this extends to free assets.


Somebody I know has attempted to upload a free asset and failed because it contained a WTFPL and the upload was denied with the official response that such a license it not allowed on Unity Asset Store for whatever reason. So I'd like to also know which licenses are compatible when attempting to use free assets in this fashion (without Unity engine).

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avatar image Sergio7888 · Sep 15, 2016 at 01:35 AM 0
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Yes, you can, see Can I download an asset without opening the Unity Editor? Is it possible to use Unity assets within another game engine?
Also check if the asset contains a license file inside.

avatar image user974005 Sergio7888 · Sep 15, 2016 at 04:57 AM 0
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What you're saying in your answer contradicts what you've linked to. Please explain how it says "yes you can" because I cannot see the word "yes" on the entire page.

avatar image Sergio7888 user974005 · Sep 15, 2016 at 08:09 AM 0
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Last line "From these locations, you can drag and drop them into other projects, or even other engines if you wish to."
"even other engines", so you can use in other engines any store content. you still need Unity to Download then.

avatar image ChrisSch · Sep 15, 2016 at 05:35 AM 0
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Interesting question, don't know about other publisher assets, but I'm pretty sure you're not allowed to use Unity's assets (like standard assets or anything published by Unity Technologies) in other engines.

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Answer by aditya · Sep 15, 2016 at 05:42 AM

Yes you can as far as that asset is supported by that game engine, for eg. the shaders that we use in unity are all programmed in shaderLab language (actually shaderLab is starting point for every shader of unity) that is a unity native language, this means shaders from asset store cannot be used in other game engines (but if you can edit those shaders for your engine then you are good to go) .... second examle is normal maps, maps that are made for unity may give you weird results in Unreal Engine as Y axis of normal map for unity is UP while in UE it is down ... in short, just check the asset compatibility before use

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avatar image user974005 · Sep 15, 2016 at 06:01 AM 0
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I'm not asking about the implementation possibility but about legal restrictions.

avatar image aditya user974005 · Sep 15, 2016 at 06:48 AM 0
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then forget about my whole answer and just focus on the first word of this answer ...

avatar image user974005 aditya · Sep 15, 2016 at 04:43 PM 0
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Not cool. If you can't answer my question, you should delete what you've posted or move it to another question. And just "yes" isn't a good answer at all.

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Answer by tanoshimi · Sep 15, 2016 at 06:53 AM

The only authoritative answer to this question is to refer to the asset store EULA: https://unity3d.com/legal/as_terms And, if you're still not sure after reading that, consult a lawyer. Legal issues should not be referred to the opinions of an arbitrary internet community :)

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avatar image user974005 · Sep 15, 2016 at 04:45 PM 0
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This isn't an arbitrary internet community, this is official Unity Answers site which is supposed to be viewed by the creators of the very thing these terms are written for. I fully expect a developer or a legal person to come by and answer. That should be pretty authoritative. Also your reply doesn't answer my question. I'm aware the information is out there but I'm looking for its clarification.

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