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Asset Store - picking parts from complete projects.
As I understand the Asset Store EULA, you can use alle assets you purchased (wether they are free or not) in a game or interactive media.
I downloaded an asset from Unity Technologies from the category Complete Projects/Tutorials. Am I now allowed to just take parts from this project for a game? Or does this somehow fall under 6. Reverse Engineering, Decompilation, and Disassembly of the EULA?
Answer by McGravity · Mar 15, 2014 at 06:02 PM
The FAQ is pretty clear under the question Can we use the code/art/assets in Unity Technologies' example projects? I guess: http://unity3d.com/unity/faq
Answer by getyour411 · Mar 14, 2014 at 09:44 PM
These legal-ish questions keep coming up, so if someone else is searching and find this...
If you get a C&D order and a legal suit, is your defense going to be you asked Joe Blow on the Interwebz and he said 'yeap, no problemo'?
This is not a legal board and we are not Unity employees. You should ask the publisher of the Asset.
It might have been that someone has asked such a question to the unity support and can help me out here with more then 'yeap, no problemo'. The EULA is standardized anyways. So asking the publisher isn't the way to go as he also might not know the meaning of the Unity EULA. This is a board to ask questions, I asked a question, you did not add anything to the discussion. If we can clear it up once, it'll be available for everyone who has similar questions.
Your position that Unity (the publisher) might not know the meaning of the Unity EULA is pretty silly.
What I added to the conversation -- with the hope that it ends this and future ones before they start -- is what should be said for every single post like this: this isn't the place to ask for legal advise or interpretation.
Answer by KrisSchnee · Mar 14, 2014 at 09:45 PM
I believe you are allowed to use that material, such as a character model or sound, in your own project. Reverse engineering refers to the engine itself, meaning that you aren't allowed to make your own knockoff of Unity itself by decompiling its code.
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