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Question by molooco · Jan 17, 2017 at 04:42 AM · c#errormouseorbit

Issues with disabling a component

I don't know why but i can't disable a unity component. Can someone help me? In the console it says: The type or namespace name `MouseOrbit' could not be found. Are you missing an assembly reference?

Scripts: C# the one from i wish to disable the oter component:

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using UnityEngine.UI;
     
     public class GameEnd : MonoBehaviour {
         
         public GameObject Camera;
         public Text StarsTxt;
         public GameObject CanvasIG;
         public GameObject CanvasEnd;
         public int Stars;
         // Use this for initialization
         void Start () {
     
         }
         
         // Update is called once per frame
         void Update () {
     
         }
         void OnTriggerEnter(Collider EndPad)
         {
             if (EndPad.gameObject.tag == "Player") {
     
                 CanvasIG.SetActive (false);
                 CanvasEnd.SetActive (true);
     
                 Camera.GetComponent<MouseOrbit>.SetActive(false)();
     
     
                 GameObject Arena = GameObject.Find("Arena");
                 DeadCheck DeadCheck = Arena.GetComponent<DeadCheck> ();
                 Debug.Log (DeadCheck.accesableTime);
                 Debug.Log (DeadCheck.Deaths);
     
                 if (DeadCheck.Deaths <= 18 && DeadCheck.accesableTime <= 3) {
                     Stars = 3;
                     StarsTxt.text = "3";
                 } else if (DeadCheck.Deaths <= 30 && DeadCheck.accesableTime <= 6) {
                     Stars = 2;
                     StarsTxt.text = "2";
                 } else if (DeadCheck.Deaths >= 31 && DeadCheck.accesableTime >= 7) {
                     Stars = 1;
                     StarsTxt.text = "1";
                 }
     
             }
             //SaveProgress ();
         }
     }
 

JS the script i wish to disable:

 #pragma strict
 
 var target : Transform;
 var distance = 10.0;
  
 var xSpeed = 250.0;
 var ySpeed = 120.0;
  
 var yMinLimit = -20;
 var yMaxLimit = 80;
  
 var distanceMin = 3;
 var distanceMax = 15;
  
 private var x = 0.0;
 private var y = 0.0;
  
  
 @script AddComponentMenu("Camera-Control/Mouse Orbit")
  
 function Start () {
     var angles = transform.eulerAngles;
     x = angles.y;
     y = angles.x;
  
     // Make the rigid body not change rotation
        if (GetComponent.<Rigidbody>())
         GetComponent.<Rigidbody>().freezeRotation = true;
 }
  
 function LateUpdate () {
     if (target) {
         x += Input.GetAxis("Mouse X") * xSpeed * distance* 0.02;
         y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
  
          y = ClampAngle(y, yMinLimit, yMaxLimit);
  
         var rotation = Quaternion.Euler(y, x, 0);
  
         distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel")*5, distanceMin, distanceMax);
  
         var hit : RaycastHit;
         if (Physics.Linecast (target.position, transform.position, hit)) {
                 distance -=  hit.distance;
         }
  
         var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
  
         transform.rotation = rotation;
         transform.position = position;
  
     }
  
 }
  
  
 static function ClampAngle (angle : float, min : float, max : float) {
     if (angle < -360)
         angle += 360;
     if (angle > 360)
         angle -= 360;
     return Mathf.Clamp (angle, min, max);
 }

Thank you in advanced

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Answer by AurimasBlazulionis · Jan 17, 2017 at 05:46 AM

If you want to disable a component of a different language, then you have to put that component to Standard Assets or Plugins folder. In your case, put JS script there.

Also, do not name your variables beginning with the capitalized letter. It is super confusing and it looks like you are trying to use statics. Especially this line DeadCheck DeadCheck = Arena.GetComponent<DeadCheck> ();. I believe even your compiler would get confused.

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avatar image molooco · Jan 17, 2017 at 06:24 AM 0
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What do you mean with plugins folder?

avatar image AurimasBlazulionis molooco · Jan 17, 2017 at 07:58 AM 0
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Create a folder named Plugins in your Assets folder. And put the script there.

avatar image AurimasBlazulionis · Jan 17, 2017 at 06:59 PM 0
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