Question by 
               RealMcCoyGames · Mar 22, 2019 at 05:23 PM · 
                instantiateunity 2did  
              
 
              How to instantiate a prefab with an ID?
Hi, I'm making an endless runner. In the background I want to have hills spawn in randomly.
So at the moment what I'm trying to do is:
- Get a random number between 0 and 2 
- Instantiate a hill prefab based on the outcome of that random number. 
I'm certain the problem is with the way I'm doing this ("hills_"+hillID) when instantiating. But I can't seem to find a way to create the prefab name to use in instantiate.
 public GameObject hills_0;
 public GameObject hills_1;
 public GameObject hills_2;
 
 private int hillID;
 
 void Update () {        
 
     if (/*conditions*/) {
 
         hillID = Random.Range(0, 2);
 
         Instantiate(("hills_"+hillID), new Vector3(generationPoint.position.x, -2.64f, 0f), transform.rotation);
 
     }
 }
I also tried creating a string variable and using that but it didn't work either.
Would be great if one of you could point me in the right direction.
Thanks
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               Best Answer 
              
 
              Answer by RealMcCoyGames · Mar 23, 2019 at 05:43 PM
Managed to work around this, I use anima2d anyway so just set up the hills as one prefab with different animation states.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                