Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by willaay96 · May 28, 2016 at 01:11 PM · c#instantiateunity 2dmouse position

Firing to a mouse position

Hi, I sort of have the basics to this, but in the instantiate part, I don't know how to include the mouse position, essentially the debug.drawline will go to the mouse position, but I want to have the instantiate go from firePointPosition to mousePosition.

 using UnityEngine;
 using System.Collections;


 public class Attack : MonoBehaviour {

 //public float fireRate = 0;
 private bool canAttack;
 public float damage = 10;
 public float fireDistance = 100;
 public LayerMask whatToHit;

 private float timeToFire = 0;
 private Transform firePoint;
 public GameObject projectile;
 // Use this for initialization
 void Start () {
 
     firePoint = transform.FindChild("FirePoint");

     if (firePoint == null) {
         Debug.LogError ("No Firepoint");
     }

     canAttack = true;

 }
 
 // Update is called once per frame
 void Update () {
     //Shoot ();
     if (Input.GetButtonDown("Fire1") || Input.GetMouseButton(0)) {
             //Shoot ();
         //StartCoroutine (Shoot);
         StartCoroutine ("Shoot");
     }
 }

 IEnumerator Shoot(){
     //Debug.Log ("pow pow");
     if (canAttack == true){
         canAttack = false;
         //shooting to the mousepositions x and y
         Vector2 mousePosition = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
         Vector2 firePointPosition = new Vector2 (firePoint.position.x, firePoint.position.y);
         RaycastHit2D hit = Physics2D.Raycast (firePointPosition, mousePosition - firePointPosition, fireDistance, whatToHit);

         Quaternion q = Quaternion.FromToRotation (Vector3.up, (mousePosition - firePointPosition) * fireDistance);
         var shoot = Instantiate (projectile, firePointPosition, q);
         yield return new WaitForSeconds (0.25f);
         canAttack = true;
         Debug.DrawLine (firePointPosition, (mousePosition - firePointPosition) * fireDistance, Color.red);
         //        if (hit.collider != null) {
         //            Debug.DrawLine (firePointPosition, hit.point, Color.blue);
         //        }
     }


 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Shooting an instantiated missile the way a object is facing. 0 Answers

why does my instantiate sometimes dupe my prefab? 1 Answer

Destroying game object 0 Answers

Is it possible to make a color wheel in a script? 0 Answers

Why doesn't my box collider work? (Unity2D) 2019.2.13.f1 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges