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Question by haider1515 · Mar 19, 2012 at 04:18 PM · optimizationslowtower-defense

Game slows down

hello i have made a 2d tower defense game but its slowing down in a function ontriggerstay()....i got to know through the profiler ..in that function its target the enemy and constantly checking its angle and according to that angle it sets its png and instantiate fire...please help me in optimizing this function..there are colliders on enemy and tower...

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avatar image Berenger · Mar 19, 2012 at 04:40 PM 0
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Is that for webplayer, mobiles, standalone ? What do you mean by png ? Approximatelly, how many objects with that OnTriggerStay do you have simutaneously (5, 20, 100, >500 ? )

avatar image haider1515 · Mar 19, 2012 at 09:18 PM 0
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Its for ios...and it has only 2 3 objects but it instantiate fire like a machine gun

avatar image haider1515 · Mar 19, 2012 at 09:19 PM 0
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The objects attached with this are 20 250

avatar image haider1515 · Mar 19, 2012 at 09:19 PM 0
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Its a range

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Answer by Berenger · Mar 19, 2012 at 10:08 PM

My guess is that instatiating every bullet for a machin gun is killin your performances. Instead, you should instantiate every bullets, preferably in the editor, and use those repeatedly => You need one, set it visible at the correct position, add force, once it touches something make inactive again etc.

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avatar image haider1515 · Mar 20, 2012 at 09:45 AM 0
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Hello i will implement this today...please be with me untill i solve the problem;)

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