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Question by geerttimmerman1 · Mar 16, 2018 at 09:50 AM · collisiontriggergravity

Trigger gravity by external collider

I'm using the following script to enable gravity when I walk into a certain gameobject with my player (CardboardMain). With this script gravity is enabled when I walk into the object itself, but I want gravity to be triggered by an external collider. How do I do this?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TriggerGravity : MonoBehaviour {

 // Use this for initialization
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "CardboardMain")
     {
         GetComponent<Rigidbody>().useGravity = true;
         GetComponent<Rigidbody>().isKinematic = false;
     }
 }

}

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Answer by MrMatthias · Mar 16, 2018 at 10:51 AM

Add a field and assign the rigidbody that should get gravity

 [SerializeField] new Rigidbody rigidbody;
 
 void OnTriggerEnter(Collider other)
  {
      if (other.tag == "CardboardMain")
      {
          rigidbody.useGravity = true;
          rigidbody.isKinematic = false;
      }
  }
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Answer by geerttimmerman1 · Mar 17, 2018 at 12:12 PM

It still doesn't work. I attached the script to a collider and I selected IsTrigger. I attached a mesh with a RigidBody to the script, but when I walk into the collider, the RigidBody doesn't enables gravity. Anyone any idea why it doesn't work?

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