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Question by Koder · Apr 03, 2011 at 02:05 AM · collisiontriggergravity

Trigger with Gravity + Collision

Is there a way to do this? Basically I want a trigger with gravity on it, to fall to the ground's rigidbody, then stop. Is this possible? At the moment the trigger just falls through the ground if I leave gravity on it, so I switched it to isKinematic and it semi-works, but obviously doesn't fall to the ground. So if there isn't a way to get a trigger to fall to the ground and stop, is there a way to make an isKinematic object fall to the ground?

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Answer by Koder · Apr 03, 2011 at 02:15 AM

So yeah, I just left the object with gravity on and isKinematic to false when it's created, and then I wrote this code, and it works.

function OnTriggerEnter( other : Collider ) { print('trigger enter');

this.gameObject.rigidbody.isKinematic = true; print( this.gameObject + ' triggered by ' + other ); / if ( other.gameObject.tag == "Player" ) { Destroy( gameObject ); print( 'Destroyed' ); } else { Debug.Log( 'Cannot be destroyed by this object' ); } / }

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avatar image Connor_Epic · Aug 02, 2015 at 03:32 PM 0
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  • for answering your own question.

avatar image Atto2O · May 01, 2019 at 09:15 PM 0
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The problem is that if it collide with anther object it stop falling .. :(

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Answer by Atto2O · May 01, 2019 at 09:20 PM

I think this one is maybe better :)

https://stackoverflow.com/questions/44517031/unity-activating-is-trigger-makes-stuff-fall-through-objects

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