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Question by fede9948 · Mar 12, 2017 at 02:56 PM · movementcollidercollision detectioncomponents

Character controller not fitting through door

Not much code to be posted here, because I don't think that's the issue. But I have found out, through painfully long testing, that a character using Unity's built-in Character Controller component doesn't fit through spaces lower than its height + step offset. This is really annoying, especially when trying to go through doors.
I don't have any other colliders attached to the player object that could interfere with the collision detection.
Is there any sort of workaround here? I would like to have a reasonable step height and not a dwarf as the player.

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avatar image Commoble · Mar 12, 2017 at 04:13 PM 0
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you could make the doors taller

avatar image fede9948 Commoble · Mar 12, 2017 at 05:57 PM 0
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That would indeed solve it, but there must (or should) be a way of solving this differently, since the apparent height of the controller seems to fit through it perfectly.

avatar image hexagonius · Mar 12, 2017 at 04:38 PM 0
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you need to add the controllers skin width twice to get the total height of the controller.

avatar image fede9948 hexagonius · Mar 12, 2017 at 05:56 PM 0
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That's indeed an interesting point, but it sums up to about 0.02, which is negligible in this case.
But thanks anyways

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