Creating rooms and corridors by Random dungeon generation
I want to create Dungeon Random Generation system. I know about how to do this, except of one thing.
How can I make a different(random) length, width and height of the room / corridors, and impose on them the texture?
I see only two versions:
- Use prefabs of corridors and rooms, randomly connected by the edges (doors). 
- Using a primitive Unity cube, set height ~0.1 and use it to make a floor for rooms and corridors (randomly). Then create a wall and put textures . 
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                