Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by qn261196 · Nov 12, 2015 at 03:32 PM · c#unity 5gamestate

Object reference not set to an instance of an object

hi i am quite new to unity, i am trying to make a 2d game. Anyway, i trying to make my ship to shoot the bullet out. The code work but when i try to follow the tutorial about Inter-object communication ( basically separate the code out) i keep getting the error: NullReferenceException: Object reference not set to an instance of an object scrip.Update () (at Assets/scrip/Player_controller.cs:38)

well it point to: game_state.instance.Spawn_bullet(ship_gun.position);

this is my player_controller scrip using UnityEngine; using System.Collections;

 public class scrip : MonoBehaviour {
     public float speed = 1f;
     Transform ship_gun;
     public GameObject player_bullet;
     // Use this for initialization
     void Start () {
 
         ship_gun = transform.Find("gun");
     }
     
     // Update is called once per frame
     void Update () {
         float deltaX = 0f, deltaY = 0f;
         if (Input.GetKey(KeyCode.W))
         {
             deltaY -= 1f;
         }
         if (Input.GetKey(KeyCode.S))
         {
             deltaY += 1f;
         }
         if (Input.GetKey(KeyCode.D))
         {
             deltaX += 1f;
         }
         if (Input.GetKey(KeyCode.A))
         {
             deltaX -= 1f;
         }
         
         // fire bullet
         if (Input.GetKey(KeyCode.Space))
         {
             game_state.instance.Spawn_bullet(ship_gun.position);
         }
 
         //update moverment
         transform.Translate(new Vector3(deltaY, deltaX, 0f) * Time.deltaTime * speed);
 
 
     }
 }

and this is my game_state scrip

 using UnityEngine;
 using System.Collections;
 
 public class game_state : MonoBehaviour
 {
     [SerializeField]
     GameObject player_bullet;
     public GameObject Spawn_bullet(Vector3 _position)
     {
         return (GameObject)Instantiate(player_bullet, _position, Quaternion.identity);
     }
 
     public static game_state instance = null;
     void alwake ()
     {
         if (instance != null)
         {
             Debug.LogError("all found");
         }
         instance = this;
     }
     
 }
 

Well i am quite unsure what is wrong with it, the tutorial is unclear about where to add the game_state scrip to so i am quite unclear about the scrip is wrong or i am doing something else wrong

Thank for helping me :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by gjf · Nov 11, 2015 at 10:14 PM

there's an error in your game_state script - line 14

 void alwake ()

should read

 void Awake()

case (& spelling!) are important ;)

you should also check whether game_state.instance has been set before you use it too since the order in which scripts run might not be as expected.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Object reference not set to an instance of an object 1 Answer

Random Generation (Dungeon) with improvements in mind. 0 Answers

How to use the results of a dice roll? 2 Answers

How do i Instantiate sub-Points with in Multiple Points?? 0 Answers

OnGUI will not show up? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges