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What's going on with rendering?
Hi. just spotted , that in some positions, character becomes transparent. Anybody knows what is it? Why in some camera position, character stops rendering?
Here is how it's happening:
This is our character, everything is okay:
Here we catch that momen, where hi disappeares:
But physically he is still here, his colliders are okay: http://dl3.joxi.net/drive/2017/02/09/0005/1731/378563/63/e87b8000f1.png
Clipping Panels are on minimum value. Please help! Thank you!
it's not the collider that's important, it's the $$anonymous$$eshRenderer. it must be active, the gameobject's layer needs to match one that's rendered by a camera and the material if transparent shouldn't have 0 alpha.
That's a very odd angle that character is at... have you done any vertex deformation to the mesh but not recalculated the bounding box perhaps, causing it to be culled incorrectly?
Answer by Oyshoboy · Feb 09, 2017 at 03:00 PM
Solved it by switching "Update when Offscreen" parameter.
I think will affect on performance, but anyway it's resolved my issue C: