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Question by mikebelotti · Jul 21, 2016 at 04:06 PM · pcjni

Using JNI without Android?

Does Unity provide for any way to invoke JNI without having to do an Android build?

I'm in a situation where I want to use functionality from Java classes that are packaged inside JARs, but I want to target PC as well as other platforms. I tried using the AndroidJNI API that Unity provides, but I get the feeling that it (unsurprisingly) only works on Android. I also tried making a DLL using C++ JNI, but I haven't been able to get that to work properly from within Unity.

Does anyone have any ideas on what I could do here? Thanks much.

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Answer by mikebelotti · Aug 02, 2016 at 08:41 PM

I've basically settled on using IKVM as a workaround--this supposedly compiles JARs to managed DLLs which can be consumed by Mono C#. I did a little test of this on PC and Android and got an example working, so I'll probably take this route.

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avatar image Bunny83 · Aug 03, 2016 at 12:25 AM 0
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This is the best solution in this case. You can't just run or use JARs in a PC build since a PC build doesn't use or have any Java runtime built-in. So Java bytecode can only be run by a proper Java V$$anonymous$$. Android uses a special Java V$$anonymous$$ for running apps. While I$$anonymous$$V$$anonymous$$ also provides a Java V$$anonymous$$ implemented in .NET / $$anonymous$$ono it's best for performance if you can simply crosscompile it to $$anonymous$$ono.

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