Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chris 47 · Apr 27, 2011 at 02:55 AM · guiguitextureguitextscaling

Unity3d GUI Element Scaling

I'm looking for the best way to scale GUI elements in unity. In particular, I need to scale GUIText and GUITexture elements so they are able to be seen in higher resolutions.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Ashkan_gc · Apr 27, 2011 at 03:16 AM

the best approach is to design the gui in a high resolution and then scale it down in lower ones. using GUI.matrix you can move/rotate/scale the gui. the code is available in 3d platformer tutorial of unity too. my gui for the game was designed for 600 X 450 so the first line in OnGUI was

GUI.matrix = Matrix4x4.TRS(Vector3.zero,Quaternion.identity,new Vector3(Screen.width/600f,Screen.height/450f,1f));

you can replace 600 and 450 with native resolutions of your gui. this line should be the first one in OnGUI to affect all gui calls after it. if you want to scale some of the elements then you need to set the matrix to something like this before calling them (for example before GUI.TextField) and after calling the element's function then scale the matrix to a normal 1X1X1 scale.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chris 47 · Apr 27, 2011 at 04:04 AM 0
Share

So the size of GUI elements were made to the size you wanted them to be at 600 x 450 and then were scaled up/down based on that size and what the new resolution is?

avatar image Ashkan_gc · Apr 27, 2011 at 06:52 AM 0
Share

yes the GUI will scale to the new resolution so it's the same size in your screen compared to other items. for example if you made a button big enough to fill half of the screen then in all resolutions it will be half of the screen and gui will become resolution independent. screen/width/600 means the aspect of the new width compared to the 600 so if the new width is 800 then the gui will scale %30 (1.333) in x axis and the same is true for height (y axis). take a look at 3d platformer tutorial in unity's website for more info.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

GUITEXT over a GUIButton 3 Answers

How to make gui texture go behind gui text? 1 Answer

Drawing a GUI onto a 3D object 0 Answers

Drawing UI text on GUI.DrawTexture , How to do it ? 1 Answer

GUIText and GUITexture? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges