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Question by AlucardJay · Sep 08, 2016 at 09:50 AM · lightingrendererreflectionmaskprobes

Reflection Probes: only cull mask anchored object

In my racing game, I wish for each car to have its own reflection probe.

How can I get the reflection probe to only cull mask the object it is a child of (all associated renderers that use the probe as the anchor override).

As the cull mask uses layers, does this mean I need a separate layer for each car? Am I missing something? If this is the case, lucky I'll only have 8 cars!

The game is multiplayer. There is a chance that different players will be using the same car prefab, so assigning a layer per prefab won't work, it will cull other cars that are an instance of the same prefab. All I can think of is have a pool of layers; as each car is instantiated it grabs a unique layer, and assigns unique layer to all renderers and the probe cull mask.

Is this my solution? Any helpful thoughts and advice will be much appreciated.

this is a cross-post of my unanswered question here

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avatar image AlucardJay · Sep 09, 2016 at 01:52 PM 0
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la-la-la-la-la doot-n-doot-n-doo-doooooo

avatar image AlucardJay · Sep 11, 2016 at 12:16 AM 0
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https://www.youtube.com/watch?v=c4Uf8bLl6yU

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