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Question by infernalage · Oct 22, 2019 at 03:03 PM · lightingrenderingreflectionprobes

Outdoor Reflection Probes

Hi, i'm developing a racing game and i have some troubles with Reflection Probes:

1) They can't be Rotated 2) MeshRenderer can't be forced to use specific Reflection Probes 3) ProbeAnchor seems not working at all

In particular i have placed many reflection probes on the track, which is composed by a single big mesh, and unity picks 2 probes only a time when it renders it. This is fine, the problem is the probes are always the same, so while moving around the reflections stay the same and aren't related to the vehicle position; i have tried using the vehicle transform as probeAnchor on the MeshRenderer of the track, but it doesn't work because probably unity is considering the track bounds to pick the 2 reflections probes. What do you suggest to do in this scenario ?

Thanks

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