Time / Date Systems
Hey,
So I'm creating a 'Tycoon' style game - and I was just wondering which angle I should take for the games time system.
Should I just create a long that increments by one every millisecond (Or however fast I want the time to be, for example increase every half a millisecond if I was time to pass double the speed of real time) and then just parse the time that way.
Or is there a better way of doing this?
Any Ideas would be great.
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