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Question by shyam007 · Jul 18, 2018 at 03:48 AM · renderingpipeline

There's no upgrader to convert "Object_Name" shader to selected pipeline UnityEditor.Experimental.Rendering.LightweightPipeline.LightweightMaterialUpgrader:UpgradeProjectMaterials()

Acutally i tried to work with Shader Graph

I got this Error

https://answers.unity.com/questions/1502090/shadergraph-always-results-in-pink-broken-shader.html

After doing the last step all my objects are changed to Pink color after I have changed the Edit->Project Settings->Graphics in Scriptable Render pipeline Settings Field i have added Lightweight Asset(LightweightPipeline asset).. Any one kindly help me i m stuck here.... alt text

screenshot-183.png (480.7 kB)
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avatar image bhavinbhai2707 · Jan 19, 2020 at 09:39 PM 0
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@shyam007 had any luck with it?

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