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Question by rastleks · Feb 04, 2019 at 03:49 PM · renderingpipelinelights

Light don't pass through object with cutout material

Hello.

Is it possible in LWRP to make light pass trough object with cutout material?

I have simple cutout shader created in shadergraph, applied material with this shader on the quad with simple checker-like texture. It looks as intended, discards all pixel's that must be discarded, but shadow from this quad - is just a quad, because lights ignoring discarded pixels.

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