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Question by armingj · Sep 09, 2015 at 06:56 PM · native pluginconsole.log

Native audio plugin SDK debugging

Hello Unity,

I am working my way through native audio plugin development and was wondering if there is anyway to debug my native C++ code directly in Unity, and I am not talking about some fancy breakpoint, thread management etc, I am just looking for a simple console output.

Any help would be appreciated

cheers, Armin

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Answer by armingj · Sep 15, 2015 at 04:53 PM

Ok so it seems I can simply user "std::cout" and follow the output in editor logs of unity, in case anyone was wondering.

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avatar image oatssss · Mar 31, 2017 at 10:26 PM 0
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