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Question by
armingj · Sep 09, 2015 at 06:56 PM ·
native pluginconsole.log
Native audio plugin SDK debugging
Hello Unity,
I am working my way through native audio plugin development and was wondering if there is anyway to debug my native C++ code directly in Unity, and I am not talking about some fancy breakpoint, thread management etc, I am just looking for a simple console output.
Any help would be appreciated
cheers, Armin
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Best Answer
Answer by armingj · Sep 15, 2015 at 04:53 PM
Ok so it seems I can simply user "std::cout" and follow the output in editor logs of unity, in case anyone was wondering.