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Question by TheStranjer · Jun 13, 2017 at 11:10 PM · pluginsnative pluginc++

Using C++ classes in native DLL for Unity

I'd like to use classes written in my C++ native plugin in Unity. Here's my attempt.

The C++ code (compiles fine):

 // frontengine.cpp

 #include "stdafx.h"
 #include "FrontENGINE.h"
 
 extern "C++" {
     FRONTENGINE_API int Add(int a, int b) {
         return a + b + 10;
     }
 
     FRONTENGINE_API class TestClass {
         int var;
     public:
         void setvar(int a) {
             var = a;
         }
 
         int getvar() {
             return var;
         }
     };
 }
 

The Unity Code:

  // dosomething.cs
 using System.Runtime.InteropServices;
 
 public class DoStuff : MonoBehaviour {
     [DllImport("FRONT-Engine")]
     static extern int Add(int a, int b);
 
     void Start() {
         Debug.Log("Test");
 
         TestClass nq = new TestClass();
         nq.setvar(43);
         Debug.Log(nq.getvar());
     }
 }

What I get when I try this:

 error CS0246: The type or namespace name `TestClass' could not be found. Are you missing an assembly reference?
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Best Answer

Answer by Bunny83 · Jun 14, 2017 at 01:06 AM

You can't directly use C++ classes in C#. The memory management works completely different. In Unity you can only use static "std call" methods that are exported in an extern "C" section. extern "C" is required since C++ uses name mangling to encode the signature of the method into it's name. This mangling is not really standardised and depends on the C++ compiler you're using.

If you really need to use a C++ class in C# you have to create a wrapper with static methods like i explained over here. So any instance method you want to call from C# need to have a static wrapper method.

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