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Question by xxluky · Dec 05, 2019 at 09:27 AM · terraintexturesgles

Unity Terrain textures and Aquas water asset not showing correctly on some android devices. GLES problem?

Hello guys,

I have a problem with my terrain textures but only on some Android devices. I noticed that using OpenGL ES 3.1 everything is fine - terrain textures are not pixelated or blurry and Aquas water asset is rendered ok. The problems come with devices using OpenGL ES 2.0. I thing this is a problem related to shader but I am not sure.

I tried everything around texture setting like disabling Mip Maps, tried differend compressions, also I tried to change all terrain settings but no luck.

Here are screenshots I get with the GLES 2.0. Left and right corner of my terrain. Left seems ok, but the more I scroll to the right, the terrain textures get worse and worse...

Left corner of the terrain seems ok: alt text

Right corner of the terrain is blurry: alt text

Can anyone know the answer what might be the problem?

Using Unity 2019.2.14 Texture Compression ETC2 (GLES 3.0) Texture Quality = Full Res Terrain Texture Res = 512 Terrain Material = Build-In Diffuse

I have no idea how to resolve this.

hammer-leftterrain-min.png (384.9 kB)
hammer-rightterrain-min.png (467.6 kB)
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