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Question by Th3Blackwolf · Jun 14, 2014 at 09:36 PM · terrainfpstextures

Fuzzy Texture On FPS Camera

I have a problem with terrain textures,i have made a normal map texture and paint it on the terrain.

looking from the top : the textures look as it suppose to be.

looking from fps camera : looking fuzzy.

Looking from the top:

alt text

Looking From FPS Camera :

alt text

This game will be an fps so i realy need to fix this problem.

How do i fix this ?

Thanks

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Answer by Th3Blackwolf · Jun 15, 2014 at 02:27 AM

I have finaly solved the problem,all what i did is changing the texture properties to this:

alt text

And now the game looks :

alt text

but there is one problem,when i disable "Generate Mip Maps" i can't add a normal map to the texture in the terrain painter :/


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avatar image Eric5h5 · Jun 15, 2014 at 04:31 AM 0
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This is the wrong answer. You almost never want to turn off mipmaps for 3D textures. Just use anisotropic filtering like I said.

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Answer by Eric5h5 · Jun 14, 2014 at 09:37 PM

That's precisely what anisotropic filtering is for.

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avatar image Th3Blackwolf · Jun 14, 2014 at 11:16 PM 0
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Here a screenshot for the quality settings :

alt text

And how can i enable "anisotropic filtering" so i can see the textures in fps camera as the top camera ?

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avatar image screenname_taken · Jun 14, 2014 at 11:32 PM 0
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Not there. Find the texture imported and click on it to check it's properties. Then set it's filtering as anisotropic and tweak the number of steps till it looks good enough.

avatar image Th3Blackwolf · Jun 15, 2014 at 02:25 AM 0
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there is no "anisotropic filtering" there is just : bilinear,trilinear,point ???

avatar image Eric5h5 · Jun 15, 2014 at 04:31 AM 0
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Yes there is, look directly under the "bilinear/trilinear/point" filter option.

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