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Question by BoneOctopus · Nov 04, 2019 at 02:31 AM · timetimercounterrotation detectiondaycycle

Counting Days Using In-Game Time System?

I'm making a very simple game where the player simply watches the sunrise and sunset, and there's a counter that displays how many have occurred. My problem is, I have no idea how to have that number. I have the directional light rotating using this code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class sun : MonoBehaviour
 {
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update() {
 transform.RotateAround(Vector3.zero,Vector3.right,15f*Time.deltaTime);
 transform.LookAt(Vector3.zero);
         
     }
 }
 

I just want to store the number as a variable that I can input into a canvas at their feet. Does anyone know how to do this? All the tutorials I keep finding use our time, and I have a very fast day/night cycle in-game. I want the end result to say "You have watched X sunrises. Are you ready to move on?" and I'll have a "yes" option that ends the game (though I can probably figure out that last bit on my own)

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Answer by xxmariofer · Nov 04, 2019 at 02:57 PM

  public class sun : MonoBehaviour
  {
      public float time;
     
      // Start is called before the first frame update
      void Start()
      {
          
      }
  
      // Update is called once per frame
      void Update() {
          transform.RotateAround(Vector3.zero,Vector3.right,15f*Time.deltaTime);
          transform.LookAt(Vector3.zero);
          time += 15 * Time.deltaTime;
          Debug.Log((time / 360).ToString() + " days have passed!");
      }
  }
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