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Question by TheRichardGamer · May 30, 2014 at 07:24 PM · physicsracingcollider 2dpolygon collider 2dbike

How to keep wheels in place?

So I have a bike texture with a polygon collider attached to it, then I have to wheels that are rotated when I press W or S, and at the same time the bike goes back and forth respectively to the key pressed down. But there is one thing that is not working properly, when I try to go up on slopes the wheels tend to be off quite a bit from the original position they had, and I've tried fixing the position with sliders, scripts, you name it. And they also have rigid bodies because if I don't have rigid bodies on them their circle colliders radius grow for some reason and that's also problematic, but solved with a rigid body. But my question is how do I keep the wheels in place no matter how much they are tilted/angled? Keep in mind that this is a 2D game and that the wheels are separated from the bike body, meaning that the bike itself has no wheels from the beginning and that's when the external textures I made come in and act as wheels and rotate when told to do so.

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avatar image MikeNewall · May 30, 2014 at 07:39 PM 0
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Have you looked at wheel colliders?

http://docs.unity3d.com/$$anonymous$$anual/class-WheelCollider.html

avatar image TheRichardGamer · May 30, 2014 at 07:41 PM 0
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Well they don't work in 2d space.

avatar image JayOhhh · May 30, 2014 at 08:17 PM 1
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http://docs.unity3d.com/$$anonymous$$anual/class-WheelJoint2D.html

avatar image MikeNewall · May 30, 2014 at 09:29 PM 0
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Oh, 2D. Yeah I should read things properly!

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Answer by ZANTcr · Aug 05, 2014 at 01:07 AM

Hi I did a 2D Vehicle Control for the asset store, in my script the WheelJoint2D are created automatic, but some tips for your vehicle are:

Make your wheels child of the carbody. The carbody and the wheels need a rigidbody2d. In your carbody add 2 WheelJoint2D. In the WheelJoint2D drag and drop you wheel to connected rigidbody option. Adjust the anchor option of the WheelJoint2D. Your wheel object dont need WheelJoint2D, just your carbody.

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